I prefer Wreckers over Dissasemblers but both are useful late game. Reavers are strong but expensive, so I usually try to never have more then 2 in most situations. Use the Phase Manip to abduct a target into your kill box ASAP, and then use the RG to just throw their entire army around and/or desync units and make them useless. Phase Manip/Rift Generator/RE/Hero make up a solid core 4 units for late game, and then you want to have your last 2 units as something that can deal a lot of damage and take advantage of the RG and PMs ability to control battlefield position. There's lots of other combinations you can do as well but the above make out the core of some of the more well balanced 6 unit groups for later in the game. Hero/RE/Phase Manip/Rift Generator/Reaver/1 Flex slot Mid-Late and Uber Late game are a little different, but I can give you a brief idea.įor mid-game, you want your army comps to be something like:įor late-game, you want your army comps to be something like
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